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Ksp scifi visual enhancements opm
Ksp scifi visual enhancements opm












ksp scifi visual enhancements opm
  1. #Ksp scifi visual enhancements opm install#
  2. #Ksp scifi visual enhancements opm mod#
  3. #Ksp scifi visual enhancements opm full#
  4. #Ksp scifi visual enhancements opm mods#
  5. #Ksp scifi visual enhancements opm zip#

Completely redone textures (cloud maps, detail textures, particle textures). *Huge overhaul of Kerbin, Duna, and Laythe.

#Ksp scifi visual enhancements opm zip#

All come in a single zip file, but you can easily pick what features you want.

#Ksp scifi visual enhancements opm mod#

*Mod now broken up into 3 separate files, the base mod (required dependancy), with optional cloud and dust addons. *Few alterations to colors, particle density, ect. Not a perfect solution, but it allows lower resolution detail textures and still keeps the cloud layers looking decent. *Added uvnoise feature to all major cloud maps to help eliminate jagged edge problems. Some new textures, some altered previous textures. *Redone or tweaked textures for Kerbin, Duna, Eve, and Laythe.

#Ksp scifi visual enhancements opm install#

*Optimized to work alongside stock scatterer (download and install this separately, not packaged with this mod), For those that really liked it use glow.bak instead of glow.cfg. Also, removed moho's aura effect as it adds performance cost and is barely even noticeable during normal gameplay (you only really see it in very very high orbit around moho). Tried not to overdo the effect so the particles are rather thin and spaced out, will look into improving this for later versions. *Added fire effect to moho, high velocity clouds occasionally zip past craft on the surface.

ksp scifi visual enhancements opm

*Improved laythe rain fx, now only visible at very short ranges, smaller particle size, slightly increased particle density to compensate (performance net increase). Altered axis of many particle fields to make them move in different directions and not always east. *Many tweaks to particles to both improve visuals and cut down on needless lag (some effects like laythe rain is only visible right next to the camera, as its very hard to notice it far away in the 1st place given how light it is). I did my absolute best to minimize artefacting present from stock EVE bugs, but a few rare cases still exist. Considerably improves contrast, light side actually looks like its reflecting light, dark side is truly dark. Edges of almost all planets have a distinctive and noticeable glow effect. Glow: similar effect to atmospheres but applies to non atmospheric planetsĭust: renders all the 3d particles near the ground, very cinematic but eats much more frames then the other effects so if your GPU starts crying try disabling this 1st *File structure redone to make it easier for people to choose which effects they want or do not want without having to go the extra step and remove or edit configs.Ītmospheres: kerbin, eve, lathe, jool, duna, consider disabling if you use scatterer for a very minor frame boostĬlouds: renders clouds on planets that use atmospheres effect Nothing major, but a few things specifically Duna's dust have been slightly improved overall. *Minor tweaks all around to layers to try and make things more consistent. *Vall redesigned from ground up, 2 layers of floating ice in 2 different layer patterns, deleted the ground particle effect as I dont want too much perf hit from 3 particle layers rendering simultaneously. *Designed to work with scatterer mod, provided you remove the "atmospheres" of SciFiVE since those look janky with scatterer enabled and should not be used together. While i cannot speak for everyone, my mid range laptop is capable of handling this mod as well as 2 1000 part warships in low orbit around any planet. Particle density is kept to a minimum to keep performance up. Duna has dust storms and Eeloo has blizzards. Color choice is fairly varied, with some planets having highly colorful fog while others use a more greyish color. *Some airless bodies have fog/dust effects. All volumetric layers (Kerbin, Laythe, Eve, ect) are kept minimalistic in thickness and useage to maximize performance while still creating as good an effect as possible. *Kerbin, Duna, Eve, Jool and Laythe have cloud layers.

#Ksp scifi visual enhancements opm mods#

Colors are generally highly saturated to give a more sci-fi universe feel compared to the more white and washed out realistic style used in most other mods like SVE. *All planets but Gilly and Bop (geometric limitation) have atmospheric scatter or glow effects rendered via EVE cloud layers.

#Ksp scifi visual enhancements opm full#

*Minimalistic design with focus on performance and full scatterer compatibility (not required to run mod, best to not use it when performance is an issue).

ksp scifi visual enhancements opm ksp scifi visual enhancements opm

Pics: (some may be outdated, will get updated as i get good screenies) EVE is bundled, but be sure to check EVE page for updates as i will not be updating this mod often.














Ksp scifi visual enhancements opm